Dave Moccia | Global Brand Architect & Senior Creative Designer
Dave Moccia | Global Brand Architect & Senior Creative Designer
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    • HOME
    • ABOUT
    • AWARDS
    • WORK
      • BRAND IDENTITY SYSTEMS
      • PACKAGING & RETAIL
      • DIGITAL LAYOUT & UI
      • PRODUCT GRAPHICS & VECTOR
      • CONCEPTUAL DESIGN
    • CONTACT
GAME VAULT >

  • HOME
  • ABOUT
  • AWARDS
  • WORK
    • BRAND IDENTITY SYSTEMS
    • PACKAGING & RETAIL
    • DIGITAL LAYOUT & UI
    • PRODUCT GRAPHICS & VECTOR
    • CONCEPTUAL DESIGN
  • CONTACT
GAME VAULT >

Monopoly – Jurassic Park Edition

Jurassic Park Monopoly design by Dave Moccia. Hand-painted cinematic art for Universal IP.

Project Overview

Monopoly: Jurassic Park, I art directed the creative vision from initial concept through to final production. This high-stakes collaboration required intense coordination with brand and licensing teams to honor the legendary standards of the franchise.


A defining feature of this edition is its cinematic, hand-painted art style. I directed the artistic lifecycle, personally gathering exhaustive references for every prehistoric creature to ensure biological accuracy and visual impact. Beyond the aesthetics, I managed the end-to-end approval process for a unique gameplay evolution: a high-pressure race where players repair park infrastructure while evading a relentless, roaming T-Rex—successfully bridging the grit of the original film with modern tabletop mechanics. 

Project Gallery

Jurassic Park Monopoly concept art; early prehistoric character studies and art direction.
Jurassic Park flat packaging art; technical print-ready file with cinematic T-Rex artwork.
Jurassic Park back-of-box layout; featuring park repair mechanics and dinosaur character UI.
Pencil sketches for Jurassic Park board; biological dinosaur studies vetted by Universal.
Jurassic Park board design; immersive prehistoric landscape featuring hand-painted world art.
Macro shot of Jurassic Park track; high-detail dinosaur paddocks and cinematic terrain.
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Project Highlights

Jurassic Park Monopoly cover: dynamic T-Rex perspective and high-impact cinematic art.

The 'Fourth Wall' Package

The 'Fourth Wall' Package

The 'Fourth Wall' Package

I art-directed a high-impact cover designed to pull the player directly into the park's chaos. To create a sense of immediate danger, I established a dynamic perspective featuring the T-Rex lunging toward the viewer, breaking the 'fourth wall' of the box art. This visceral composition establishes the high-stakes tone of the game, ensuring

I art-directed a high-impact cover designed to pull the player directly into the park's chaos. To create a sense of immediate danger, I established a dynamic perspective featuring the T-Rex lunging toward the viewer, breaking the 'fourth wall' of the box art. This visceral composition establishes the high-stakes tone of the game, ensuring the packaging stands out on the shelf as a cinematic experience rather than a standard board game. 

Jurassic Park Monopoly board: immersive prehistoric landscape and cinematic world-building.

Immersive Park Journey

The 'Fourth Wall' Package

The 'Fourth Wall' Package

The gameboard was engineered as a fully immersive journey through the entire park. I art-directed the layout to showcase a lush, vibrant landscape that feels as expansive and cinematic as the original film. Moving away from static graphics, I created a visual narrative that guides players through iconic locations, using a rich, saturated color palette to bring the prehistoric world to life. 

Hand-painted Jurassic Park dinosaurs: cinematic character art and prehistoric world art.

Dinosaur Encounters

The 'Fourth Wall' Package

Dinosaur Encounters

As players navigate the board, the game unfolds through a series of stunning, hand-painted dinosaur encounters. I personally directed the rendering of each prehistoric inhabitant to feel both majestic and dangerous within its environment. By utilizing a painterly style for every dinosaur, I ensured that each location felt like a premium p

As players navigate the board, the game unfolds through a series of stunning, hand-painted dinosaur encounters. I personally directed the rendering of each prehistoric inhabitant to feel both majestic and dangerous within its environment. By utilizing a painterly style for every dinosaur, I ensured that each location felt like a premium piece of art, rewarding players with a unique visual 'discovery' at every stop. 

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