
Monopoly: Jurassic Park, I art directed the creative vision from initial concept through to final production. This high-stakes collaboration required intense coordination with brand and licensing teams to honor the legendary standards of the franchise.
A defining feature of this edition is its cinematic, hand-painted art style. I directed the artistic lifecycle, personally gathering exhaustive references for every prehistoric creature to ensure biological accuracy and visual impact. Beyond the aesthetics, I managed the end-to-end approval process for a unique gameplay evolution: a high-pressure race where players repair park infrastructure while evading a relentless, roaming T-Rex—successfully bridging the grit of the original film with modern tabletop mechanics.

I art-directed a high-impact cover designed to pull the player directly into the park's chaos. To create a sense of immediate danger, I established a dynamic perspective featuring the T-Rex lunging toward the viewer, breaking the 'fourth wall' of the box art. This visceral composition establishes the high-stakes tone of the game, ensuring
I art-directed a high-impact cover designed to pull the player directly into the park's chaos. To create a sense of immediate danger, I established a dynamic perspective featuring the T-Rex lunging toward the viewer, breaking the 'fourth wall' of the box art. This visceral composition establishes the high-stakes tone of the game, ensuring the packaging stands out on the shelf as a cinematic experience rather than a standard board game.

The gameboard was engineered as a fully immersive journey through the entire park. I art-directed the layout to showcase a lush, vibrant landscape that feels as expansive and cinematic as the original film. Moving away from static graphics, I created a visual narrative that guides players through iconic locations, using a rich, saturated color palette to bring the prehistoric world to life.

As players navigate the board, the game unfolds through a series of stunning, hand-painted dinosaur encounters. I personally directed the rendering of each prehistoric inhabitant to feel both majestic and dangerous within its environment. By utilizing a painterly style for every dinosaur, I ensured that each location felt like a premium p
As players navigate the board, the game unfolds through a series of stunning, hand-painted dinosaur encounters. I personally directed the rendering of each prehistoric inhabitant to feel both majestic and dangerous within its environment. By utilizing a painterly style for every dinosaur, I ensured that each location felt like a premium piece of art, rewarding players with a unique visual 'discovery' at every stop.
Copyright © 2026 | All Rights Reserved.
*All work shown is for Portfolio use only.
© Hasbro Games All Rights Reserved.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.